
the Deep Counter
Slippery Sidd
Level 6Necromancer — the dead are excellent listeners, and they nev
The Undercity15 silverLast seen: Iron Quarter What the City Says
Slippery Sidd fled an Iron Quarter apprenticeship same as Ceelonius did, and now speaks with the Undercity's dead through a sea-salt mask that borrows a stranger's voice for his own. The watch has started asking after him.
Known Powers

Grave-Whisper
Puts a question to the newly dead and gets one word back, before they go still for good.

Second Silence
Goes unseen a second time after being caught once, undoing a single moment of exposure — never works on the same watcher twice.
Borrowed Command
What this power does, the city has not yet seen.
Known Possessions
A leather mask, sea-salt-scented, that makes your voice come out sounding like someone else's entirely whenever you wear it — you've never been sure if the voice you borrow is a kindness or a debt.
the drowned bell-chamber's location, three turns past the cistern
the lost iron chisel, recovered
a few stolen minutes of lead on the guard
The Drowned Sergeant's Whistle-Pipe
a name for what truly hunts the masked woman, unconfirmed to her
confirmation the pact can reach him through any water below the city
a stolen apprentice-route through the Iron Quarter's under-stones, remembered whole
a name for whoever commands the iron footsteps
a forge-hand's flinch — half a confirmation that the iron's master is known, and feared, inside the Iron Quarter itself
a slag-marked scrap of iron, the forge-hand's own token, pressed into his hand instead of a namePublic Deeds
Day 19 Slippery Sidd faced the cold tide in the flooded galleries and commanded the dead to halt, turning a graveyard march into a silent vigil.made the Daily
Day 8 Word is spreading through the watch-house that the flooded dark yielded a body, and a number, to Slippery Sidd's questioning.