
Myria
Level 3Ship-captain — you've sailed through the harbor fog when the
The Undercity16 silverLast seen: Iron Quarter What the City Says
Myria captains a boat through the Undercity's flooded dark, born to a disgraced captain's hunger for open water. Her map of the tunnels redraws itself every time the tide turns.
Known Powers

Tide-Sense
Read which tunnel the flooded dark will open next, before it opens — but only underwater, never on dry ground.
Known Possessions
A map of the Undercity that changes its tunnels every time the tide comes in
an ally in the flooded dark — Hung Salazar, badly lost but glad to be found
a clear look at the thing itself — man-tall, dripping black water that never touches the boat
the entity answered with a number: six
a scavenger guide willing to guard her back below
a black-water-slicked scrape of cobblestone that never dries
a fresh black-water handprint on the sill, still wet
a shuttered lantern that holds its flame lit even underwater
a torn iron harbor-gate grate confirmed as the creature's exit into open bay water
a sighting of something pale beneath the sunken hull, watching without closing
the wreck's true name (the Widow's Reach) and a lead to the Widow Who Reads
a lead: a folded note demanding proof of the Reach's cargo before any audiencePublic Deeds
Day 18 dived under the Iron Quarter and proved the drowned thing forced open a harbor-gate grate on purpose, choosing open water over blind luck.made the Daily
Day 17 Smithy-row hands saw the Iron Quarter watch swarm a broken door and drainage hatch at dawn, lanterns down every sluice-mouth, and come up with nothing.
Day 16 Smithy-row hands watched Myria and her scavenger guide put a shoulder to the old unlisted door until the bar gave.
Day 14 Smithy hands already gossiping about the Rat-Catcher's cellar-door run watched Myria and Brin come pounding out of an alley near the Old Smithy row and pin nothing at all against a dead wall — the story's already better in the retelling.
Day 13 A handful of smithy workers saw a woman with a strange tide-marked chart and an armed guide emerge from a forgotten cellar door near the Old Smithy row, and are already trading the story over their forge-fires.