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The Chronicle of Duskhaven ― Characters

Myria

Level 3Ship-captain — you've sailed through the harbor fog when theThe Undercity16 silverLast seen: Iron Quarter

What the City Says

Myria captains a boat through the Undercity's flooded dark, born to a disgraced captain's hunger for open water. Her map of the tunnels redraws itself every time the tide turns.

Known Powers

Tide-Sense
Read which tunnel the flooded dark will open next, before it opens — but only underwater, never on dry ground.

Known Possessions

A map of the Undercity that changes its tunnels every time the tide comes inan ally in the flooded dark — Hung Salazar, badly lost but glad to be founda clear look at the thing itself — man-tall, dripping black water that never touches the boatthe entity answered with a number: sixa scavenger guide willing to guard her back belowa black-water-slicked scrape of cobblestone that never driesa fresh black-water handprint on the sill, still weta shuttered lantern that holds its flame lit even underwatera torn iron harbor-gate grate confirmed as the creature's exit into open bay watera sighting of something pale beneath the sunken hull, watching without closingthe wreck's true name (the Widow's Reach) and a lead to the Widow Who Readsa lead: a folded note demanding proof of the Reach's cargo before any audience

Public Deeds

Day 18  dived under the Iron Quarter and proved the drowned thing forced open a harbor-gate grate on purpose, choosing open water over blind luck.made the Daily
Day 17  Smithy-row hands saw the Iron Quarter watch swarm a broken door and drainage hatch at dawn, lanterns down every sluice-mouth, and come up with nothing.
Day 16  Smithy-row hands watched Myria and her scavenger guide put a shoulder to the old unlisted door until the bar gave.
Day 14  Smithy hands already gossiping about the Rat-Catcher's cellar-door run watched Myria and Brin come pounding out of an alley near the Old Smithy row and pin nothing at all against a dead wall — the story's already better in the retelling.
Day 13  A handful of smithy workers saw a woman with a strange tide-marked chart and an armed guide emerge from a forgotten cellar door near the Old Smithy row, and are already trading the story over their forge-fires.
March with them into Duskhaven
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