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The Chronicle of Duskhaven ― Characters
the Steady Hand

Duncan Redshade

Level 4Ship-captain — you've sailed through the harbor fog when theThe Free Blades11 silverLast seen: Iron Quarter

What the City Says

Duncan Redshade sees best when the lanterns go out, a talent he says comes from being born in a night of red fog. He's sailed through worse than the Iron Quarter's hiring halls, and it shows.

Known Powers

Reef-Memory
Recall, perfectly, any voice you've ever heard sing over water -- even the ones that shouldn't still be singing.
Captain's Ear
What this power does, the city has not yet seen.

Known Possessions

A leather mask that smells of sea-salt and makes your voice sound like someone else'sthe wager-parchment, and Maeve Stormgaze at your sidea frightened runner's grip and a name he coughed up under the tide-gates for whoever's been teaching outsiders the crew's salutea landmark near a gutted tannery stall on fish-market lane, unconfirmedan official Free Blades contract to hunt the rite-teaching supplierthe paymaster's name behind the tannery leaseJeremy Vance's seized private correspondencethe missing-fingered man's written orders, his purse, and the name of the officer who hired himA Coin That Remembers Its OwnerA Borrowed Face, One Night Only

Public Deeds

Day 26  won the auction for A Coin That Remembers Its Owner for six silver marks, shortly before marching a broken hunter out of the Iron Quarter gatehouse in irons.made the Daily
Day 25  the Free Blades line held the seized townhouse's door a third full day, in plain sight of the block
Day 24  The mercenary Duncan Redshade held the seized Vance townhouse's door through a second full day, in plain sight of a full High Market block.made the Daily
Day 24  a Free Blades line held the seized townhouse's door a second full day, in plain sight of the block
Day 23  held the seized townhouse of accused paymaster Jeremy Vance in plain view of High Market all day, the company's discipline on display.made the Daily
Day 23  A Free Blades line still held the seized townhouse's door all day, in plain sight of the whole block.
Day 22  led a mercenary squad into a High Market townhouse in broad daylight and dragged its master out in irons.made the Daily
Day 22  A Free Blades squad broke into a High Market townhouse in plain daylight and dragged its master out in irons — the whole street watched Jeremy Vance taken.
Day 20  marched a bound dock-thief and a barrow of salt-ruined ledgers down the center of Saltrow, loudly proclaiming the mercenary company's innocence to anyone who would look.made the Daily
Day 20  A dozen Free Blades marched a bound prisoner and a table's worth of salted evidence straight through Saltrow's warehouse row in full daylight, ending at the hiring hall's front step.
Day 19  A squad of Free Blades broke down a gutted tannery's doors near fish-market lane and dragged a bound man out into the fog.
Day 18  a masked man seen pinning a runner alone against the tide-gate grates in the rain
Day 17  Dropped alone onto the Saltrow tide-gates and pinned a fleeing runner against the rusted grates with his bare hands, no one else at his back.made the Daily
Day 17  A masked man dropped alone onto the Saltrow tide-gates and pinned a runner against the rusted grates with his bare hands, no one else at his back.
Day 16  A masked man's voice, pitched like a dead officer's, froze a hooded stranger cold on the Saltrow pier in front of a gathering crowd.
Day 14  A masked man's voice, resonant and wrong, was heard singing to the black water off the Saltrow pier at first light, and the tide rose to answer him in front of two dockhands and a growing knot of gawkers.
Day 13  A masked man's voice was heard on the Saltrow pier demanding an accounting from the violet-lantern stranger, loud enough for two dockhands to stop and stare.
Day 11  cleared the Iron Quarter smithies by fanning the flames of paranoia into a full-scale retreat.made the Daily
Day 11  Cleared a whole Iron Quarter guard detail out of a smithy yard with nothing but a borrowed voice and a lie about bad air.
Day 9  Called the den to order and broke up a brawl without a blade drawn, in front of the whole hiring hall.
March with them into Duskhaven
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